Chances are very high that you may end up paying more than what you are supposed to for your mobile app development. This is because you might not know or have the visualization of the entire app lifecycle according to which you must plan your budgets. Nevertheless, below mentioned are few important factors that may help you plan your mobile app development funds and prevent you from paying extra.
So here they go:
Long Term Span:
Unidentified by many app entrepreneurs is the fact that mobile application development is not only up to the launch of app. An app should be perceived as an asset of the business that may require up keep in future. Therefore you must consider the long-term maintenance aspect and allocate you budgets accordingly after determining if the intended app is maintainable.Businesses that get into the mobile app development process without such consideration beforehand have to pay additional costs in future. Although a mobile app developer who is more aware of such aspect should inform and help his clients to actually set aside a budget for such mobile app maintenance in future. Generally, such app maintenance requires an approximate allocation of 15-20% of the original development costs.
App Features and Functionality:
It is possible that you may overspend on your mobile app development in an attempt to add features that are not even required to be in that app. As per Standish Group report 45% of typical app features are never used while other 19% are rarely used. These overall rates are applicable to both web and mobile apps as a whole.The key is to curtail development effort and cost behind such features which will not be used anyway. You must rather focus on core functionality of the app for the initial launch.Moreover, regardless of investment and efforts in making your app the best, you are anyway going to have positive as well as negative feedbacks. It is therefore wise to withhold a few cards and throw them on time based on users’ response. This strategy will help you save time while curtailing the risk of overspending.
The good example here would be of games where you can decide upon the additional features to be added and enhancements to be made depending on users’ feedback and likeness.
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